///////////////////////////////////////////////////////////////////////////////
//
// lighthouse3D - 3D Software Library
//
// File: CZBuffer.h
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2003-2013 Marcus Reinhardt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
//
// You can find a copy of the GNU General Public License (gpl.txt) in the
// directory of the library.
//
///////////////////////////////////////////////////////////////////////////////

#ifndef _CZBuffer_H_
#define _CZBuffer_H_

#include "CBasicClasses.h"
#ifdef __MULTI_CORE_SUPPORT
#include "lh3dmthread.h"
#endif

///////////////////////////////////////////////////////////////////////////////
// class CZBuffer : Storage for an z-buffer
///////////////////////////////////////////////////////////////////////////////

//!Storage for an z-buffer

class CZBuffer
{

public:

    CZBuffer();
    ~CZBuffer();

    float getZ(int x, int y);
    
    int getSizeX() {return sizeX;}
    int getSizeY() {return sizeY;}

    void clear();
    void setSize(int sX, int sY);
    void setZ(int x, int y, float z);

    TZData *getBufferHandle();

private:
    int sizeX, sizeY;
    TZData d;

};

#endif
